Jumping & Running for ANIMOTO


ANIMOTO

I used Animoto to show different ways for an active lessons. This was an interesting choice on my part, because the kids needs to be active to learn these things! But they could watch and interact with the images and pictures, and then move to an area to be able to do the actions. So they learn by seeing, then they can apply what they learned from what they learned at their own pace through the slideshow video.

I chose a difficult topic to use for Animoto. But I think with something science related would work very well. But having the kids learn something like jumping is kind of hard. But it works well.

If I were to use this in the classroom, I would do different topics. Its good and quick!

Somethings I didn't like about Animoto, were the templates. Even though they are free, I didn't like how there wasn't just a plain one to be able to create your own. Including transitions. You can eventually change them. But just having a clean slate would've been nice.

I do like animoto, but it would be hard to create a full lesson out of it! Because the videos can be about 3 minutes, but at that point the kids start to lose attention! So the shorter the better!


Animoto gives you the options to create a few different videos. So below are 3 videos about 45 seconds long to help demonstrate for the following standards and what needs to be learned.







UEN STANDARDS
Strand 1
Students will achieve a level of competency in motor skills and movement patterns.
Skill development includes various locomotor and non-locomotor skills. Locomotor skills, which include walking, hopping, galloping, running, sliding, skipping, leaping, and jumping, are the foundation of movement. Non-locomotor skills using balance and weight transfer include curling, stretching, twisting, and bending. Competency progresses into manipulative skills such as catching, rope jumping, underhand and overhand throwing, dribbling, passing and receiving a ball with hands or feet.
Standard 3.1.1
Demonstrate leaping, using a mature pattern.
Standard 3.1.2
Establish differentiation between running and sprinting.
Standard 3.1.3
Develop jumping and landing in horizontal and vertical planes.

ISTE
Creative Communicator: I communicate effectively and express myself creatively using different tools, styles, formats, and digital media.


Digital Citizen: I understand the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world.

ED TECH
Standard 7
Use telecommunications and on-line resources (e.g., email, online discussions, web environments) to participate in collaborative problem-solving activities to develop solutions or products for audiences inside and outside the classroom. (4, 5)
Standard 8
Use technology resources (e.g., calculators, data collection probes, videos, educational software) for problem-solving, self-directed learning, and extended learning activities. (5, 6)

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