TWITTER SAFETY

TWITTER 
I decided to do a level 3 collaborate tool of choice, and I decided upon Twitter. I used twitter all throughout high school, and loved it, because I was so connected to the world and to my friends, constantly. So with this tool, and the power of the internet, it would be a good way for parents to stay connected to their students on a social media level. Twitter could be used to have daily tweets, updating what was happening in the classroom that day, or even having tweets about what homework is due as well. It would also give the students and opportunity to tweet things themselves. I like twitter and it is a good opening door to have students learn internet safety, and have them involved on a different level.

As well it would be easier to keep Twitter updated daily, rather than keep a blog updated weekly for the parents. 

The cons of Twitter is that the world is also so involved with it as well, and that there is garbage on it as well, so the cautions of what the student might be exposed to is high as well. So safety and blocks would be happening to prevent exposure to unwanted items. 



Image result for computer safety for kids




UEN STANDARDS
Standard 1
The student will demonstrate correct keyboarding techniques.
Objective 1
The student will demonstrate correct keyboarding techniques.
Sit up straight.
Center body to the "h" key with elbows at sides.
Place feet for balance.
Curve fingers over the home keys.
Keep wrists off the keyboard.
Keep eyes on printed copy.
Key by touch.


ISTE STANDARDS
Empowered Learned 
I use technology to set goals, work toward achieving them and demonstrate my learning. 

Digital Citizen 
I understand the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world.

Creative Communicator
I communicate effectively and express myself creatively using different tools, styles, formats and digital media. 

ED TECH STANDARDS
Standard 5
Use technology tools (e.g., multimedia authoring, presentation, web tools, digital cameras, scanners) for individual and collaborative writing, communication, and publishing activities to create knowledge products for audiences inside and outside the classroom. (3, 4)

Standard 7
Use telecommunications and on-line resources (e.g., email, online discussions, web environments) to participate in collaborative problem-solving activities to develop solutions or products for audiences inside and outside the classroom. (4, 5)
Standard 8
Use technology resources (e.g., calculators, data collection probes, videos, educational software) for problem-solving, self-directed learning, and extended learning activities. (5, 6)

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